S-52 Fusion Reactor

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S-52 Fusion Reactor

The locations of the ships fusion reactors are in upper engineering that has two small rooms for the reactors and lower engineering that has one large open space for the reactors as seen below. The reactors themselves produce a lot of power so ideally you only want to have three or four turned on per deck but to begin with have all the reactors on so you can stockpile power, otherwise if you kept all reactors on throughout the round you'd run out of fuel cells too quickly. Overall there are 12 fuel cells in upper engineering and in lower engineering overall there are 24 fuel cells.


Remember that when you first fix the Reactors you can simply just click on them to start them after fixing everything as they start with fuel cells in. If you want to avoid your reactors breaking


Upper Engineering

Upper Engineering Reactors.png

Lower Engineering

Lower Engineering Reactors.png

Repairing The Reactors

If you leave the reactors and don't return to them they will break if they run out of fuel, sometimes it is a minor break other times it will take a few minutes to fix. Remember that at the start of the round the reactors already have fuel cells in them so just repair the reactors then click on them. Reactors can also break while they're producing power but this will normally only be a minor break, however if this does happen note that a new fuel cell is not required. Always examine (Shift Click) the reactors to see how much fuel is in them as when the reactors break the fuel gauge won't be powered any more so it won't display visually how much fuel is left.

Click Reactort.png
Reactor Minor Break / Turned Off
Description: This is a S-52 Fusion Reactor, when it has had a minor break or you've turned off the reactor to save fuel, to re-activate it just click on it.
Wrench Reactor.png
Reactor Minor Break
Description: This is a S-52 Fusion Reactor, when it has had a minor break, to fix it use a wrench on the reactor and then click on it.
Wirecutters, wrench reactor.png
Reactor Medium Break
Description: This is a S-52 Fusion Reactor, when it has had a medium sized breakdown, to fix it use wirecutters then a wrench on the reactor and then click on it.
Welding tool, wirecutters, wrench reactor.png
Reactor Major Break
Description: This is a S-52 Fusion Reactor, when it has had a major sized breakdown, to fix it use a welder, wirecutters then a wrench on the reactor and then click on it.

Refuelling The Reactors

To refuel the fusion reactors click on them with an empty hand to turn them off and then pick up a WL-6 universal fuel cell, they look like this, WL-6 universal fuel cell.png and click on the reactor with the WL-6 fuel cell in hand, this will eject the current fuel cell into space and replace it with the shiny new one, after that's done just click on the reactor and it'll be good to go again. Currently you can't get any more of them but you start off with a lot next to the Reactors on tables and as the reactors provide a lot of power you only need three on per deck or four if you want to get a load of power going, which means the WL-6 fuels cells should last you a while if you are only using three or four per deck.

Crit Reactor.png
Critical Fuel Levels In The Reactor
Description: This is a S-52 Fusion Reactor when it is at a critical level of fuel, when the reactors monitor is displayed like this click on the reactor with an empty hand to switch off the reactor then place a new fuel cell in. If you don't do that the Reactor will run out of fuel and have a breakdown varying from minor to major.

Note that if you click on a reactor with an empty hand and it requires fuel a message will displayed on the reactor which is:

ERROR: FUEL CELL DEPLETED.  Please replace.