Requisitions: Difference between revisions

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'''Mini JTAK Kit'''
'''Mini JTAK Kit'''
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''.
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''.
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* Tactical Binoculars
* Tactical Binoculars
* JTAC encryption key (Use :j to speak on this radio channel)
* JTAC encryption key (Use :j to speak on this radio channel)
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'''Heavy Support Kit'''
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''.
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Revision as of 21:14, 3 March 2019

The Elevator

Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Supply Points, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.

Elevator.gif

There are four sources of supply points:

  • The department begins the mission with a few hundred points, scaling with marine population.
  • DEFCON grants a static 200 supply points, no matter the population.
  • Any crates sent down on the elevator reward 2 points.
  • Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 1 point each.


To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a multitool on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market.

Weapons rack.png Armaments, Ammunition and Surplus Uniform Vendors Weapons rack.png

Located just south of the attachment vendor in a small room, there is a surplus armaments, uniform and ammunition vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any.


Armaments: Description:
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

Welderpack.png

USCM technician welderpack

A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use. Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
M276 Pattern Ammo Load Rig.png

M276 pattern ammo load rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

Shotgun belt.png

Shotgun shell load rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

Brown webbing vest.png

Brown Webbing vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Can be ordered via crate in Requisitions, but not carried typically.

M276 pattern M4A3 holster rig.png

M276 pattern M4A3 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both Cargo Technicians, Staff Officers and Pilot Officers.

G18-Utility-Pouch.png

G8 general utility pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor's suit storage. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items.
M276 pattern M44 holster rig.png

M276 pattern M44 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, and is standard issue for the Requisitions Officer.

M276 pattern M39 holster rig.png

M276 pattern M39 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors..

Medium-gen-pouch.png

Medium general pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
Const-pouch.png

Construction pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Metal.png

Metal Sheets

Plasteel.png

Plasteel Sheets

Sandbag Empty.png

Empty Sandbags

Planks.png

Wooden Planks

Rods.png

Metal Rods

CableCoils.png

Cable Coil

Barbed Wire.png

Barbed Wire

Entrenching Tool Unfolded.png

Entrenching Tool

Document-pouch.png

Document pouch

A pouch used to hold documents for safe keeping. Can hold 7 items.
Tool Pouch.png

Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Screwdriver.png

Screwdriver

Welder.gif

Blowtorch

Crowbar.png

Crowbar

Wrench.png

Wrench

CableCoils.png

Cable Coil

Multitool.png

Multitool

Wirecutters.png

Wirecutters

Entrenching Tool Unfolded.png

Entrenching Tool

Explarge-pouch.png

Explosive pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Syringe-pouch.png

Syringe pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots.
Medic-pouch.png

Medical pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots.

Dexalin.png

Autoinjectors

Ointment.png

Ointment

Gauze.png

Gauze

Advtraumakit.pngAdvburnkit.png

Advanced Kits

Healthanalyzer.png

Health Analyzer

PillBottle.png

Pill Bottles

Hypospray.png

Hyposprays

Medkit-pouch.png

Medkit pouch

Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid kit.png

Medkits

Medmag-pouch.png

Magazine pouch

Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 2 slots.
Flare-pouch.png

Flare pouch

Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
Aid-pouch.png

First-aid pouch

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships. It is one of the pouch options of the ColMarTech Automated Closet.
Pistol-pouch.png

Sidearm pouch

A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Pistol-mag-pouch-large.png

Large pistol magazine pouch

Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions.
M4A3 Variants.gif

M4A3 service pistol

This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.

All Cargo Technicians start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.

To learn more about the weapon's attachments and ammunition click here

M4a3 45.png

M4A3 service pistol (.45)

One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.

To learn more about the weapon's attachments and ammunition click here

Smartpistol.png

SU-6 Smart Pistol (.45)

The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.
44magnum.png

M44 combat revolver

This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.

To learn more about the weapon's attachments and ammunition click here

M39 Variants.gif

M39 sub machine gun

This is the standard sub-machine gun. Useful for support roles, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.

To learn more about the weapon's attachments and ammunition click here

M41A Variants.gif

M41A pulse rifle MK2

This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second.

To learn more about the weapon's attachments and ammunition click here

M37 Variants.gif

M37A2 pump shotgun

An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a Macro.

To learn more about the weapon's attachments and ammunition click here

M20Claymore.png

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.
M40 HEDP box.png

M40 HEDP grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

M40 HEFA box.png

M40 HEFA grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

Grenade.png

M15 fragmentation grenade

Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
Incingrenade.png

M40 HIDP incendiary grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
Smoke grenade.png

M40 HSDP smoke grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
M94FlarePack.png

M94 marking flare pack

A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
M89 Signal FlarePack.png

M89-S signal flare pack

A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
Flashlight.png

Combat flashlight

It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
Gasmask.png

Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing.
Mini JTAC kit.png

Mini JTAK Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • 2x Signal flares packs
  • Tactical Binoculars
  • JTAC encryption key (Use :j to speak on this radio channel)
Kit.png

Heavy Support Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
Kit.png

Mini Intel Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • Document pouch
  • Data Detector
  • Intel Radio Encryption Key
  • Fulton recovery device.
Ammunition: Description:
H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
M4A3mag.png

M4A3 Magazine

Holds twelve (12) 9mm pistol rounds.
M4A3-AP-mag.png

M4A3 Armor Piercing Magazine

Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
M4A3mag.png

M4A3 Extended Magazine

Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.
M4A3 .45 Magazine.png

M4A3 Service Pistol .45 magazine

Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.
SU6 Smart Pistol Magazine.png

SU-6 Smart Pistol Magazine

Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.
M44SL.png

M44 Speed Loader

Holds seven (7) .44 rounds.
M44-MM-SL.png

Name of Image goes here

Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.
M39 Magazine Box.png

M39 Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39mag.png

M39 Magazine

Holds forty eight (48) 10x20mm rounds.
M39 Armor Piercing Magazine Box.png

M39 Armor Piercing Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39-AP-mag.png

M39 Armor Piercing Magazine

Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
M39 Extended Magazine Box.png

M39 Extended Magazine Box

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39mag.png

M39 Extended Magazine

Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
M41A Magazine Box.png

M41A Magazine Box

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41Amag.png

M41A Magazine

Holds forty (40) 10x24mm rifle rounds.
M41A Extended Magazine Box.png

M41A Extended Magazine Box

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41Amag.png

M41A Extended Magazine

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M41A Armor Piercing Magazine Box.png

M41A Armor Piercing Magazine Box

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A-AP-mag.png

M41A Armor Piercing Magazine

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
Slug Shell Box.png

Slug Shell Box X100

Contains 100 slug shells, 20 handfuls.
Slugbox.png

Slug Shells

Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
Buckshot Shell Box.png

Buckshot Shell Box X100

Contains 100 buckshot shells, 20 handfuls.
Buckbox.png

Buckshot Shells

Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
Flechette Shell Box.png

Buckshot Shell Box X100

Contains 100 buckshot shells, 20 handfuls.
Box of flechette shells.png

Flechette Shells

Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
PowerPack.png

M56 Power Pack

Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor.
IncineratorTanks.png

Incinerator Tank

Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit
Surplus Uniforms: Description:
Generic Headset.png

Marine radio headset

Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with an encryption keys.
Generic Gloves.png

Marine Combat Gloves

Generic marine combat gloves. Doesn't have any color to signify being from a squad.
E-Key.png

Various Encryption Keys

Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset. Contains:
  • Alpha Squad radio encryption key.
  • Bravo Squad radio encryption key.
  • Charlie Squad radio encryption key.
  • Delta Squad radio encryption key.
  • Supply radio encryption key.
  • Engineering radio encryption key.
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

USCM satchel.png

USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

M276 Pattern Ammo Load Rig.png

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
Boots.png

USCM Combat Boots

Standard issue combat boots used by the USCM for combat situations.
Jumpsuit.png

USCM uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.

Has multiple variants of the standard armor, mainly for decoration:

  • Padded
  • Padless
  • Ridged
  • Carrier
  • Skull
  • Smooth
M10 pattern marine helmet.png

M10 pattern marine helmet

Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
Heat absorbent coif.png

Heat absorbent coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.

Automatic Supply Retrieval System

The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare specialist kits and sentry guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.

Supply Drops

The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:

  • A squad must relay co-ordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
  • An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
  • After a short amount of time, the crate lands on the planet.

Alternatively you can launch supplies down yourself.

  • A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the Green E supply pad.
  • You must launch the crate via the supply drop console with the co-ordinates.
  • After a short amount of time, the crate lands on the planet.
  • A 17 minute cooldown will then begin.

Supply Crates

Every time you buy the same crate it will increase in price by 8%

Operations

Crate: Cost: Contents:
Crate.png
Motion Detector crate (x2)
40 Supply Points.
Crate.png
Special operations crate (operator kit x2)
60 Supply Points.
Supply Crate.png
Flare packs crate (x20)
40 Supply Points.
Supply Crate.png
Signal flare packs crate (x4)
60 Supply Points.
Crate.png
Fulton Recovery Device crate (x4)
60 Supply Points.
Supply Crate.png
Contraband crate
40 Supply Points.

Note that this crate chooses 5 items from a selection of the below possibilities:

  • Blood Tomato Seeds
  • Warlock's Velvet
  • Happy Pills, Pill bottle
  • Zoom Pills, Pill bottle

Weapons

Note all weapons start with a magazine already loaded into them.

Crate: Cost: Contents:
UA 571-C sentry crate.png
UA 571-C sentry crate (x1)
100 Supply Points.
Explosives crate.png
Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2)
40 Supply Points.
Explosives crate.png
Claymore mines crate (x8)
30 Supply Points.
Explosives crate.png
M15 high explosive grenades crate (x5)
40 Supply Points.
Explosives crate.png
Plastic explosives crate (x2)
60 Supply Points.
Explosives crate.png
M40 HIDP incendiary grenades crate (x5)
40 Supply Points.
Explosives crate.png
M40 HEFA grenades crate (x5)
30 Supply Points.
Explosives crate.png
M40 HEDP high explosive grenade box crate (x25)
100 Supply Points.
Explosives crate.png
M40 HEFA fragmentation grenade box crate (x25)
100 Supply Points.
M56D Crate.png
M56D crate
100 Supply Points.
Crate.png
M56 System crate
100 Supply Points.
Gun Crate.png
M240 Flamethrower crate (M240 x2)
60 Supply Points.
Crate.png
Surplus Sidearms crate (M4A3 x2, M44 x2, ammo x2 each)
40 Supply Points.
Crate.png
Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)
40 Supply Points.
Crate.png
Surplus SMG crate (M39 x2, M39 ammo x2)
40 Supply Points.
Crate.png
Surplus rifles crate (M41A x2, M41A ammo x2)
40 Supply Points.
Crate.png
M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)
64 Supply Points.
Crate.png
M44 holster crate (x2)
20 Supply Points.
Crate.png
M4A3 holster crate (x2)
20 Supply Points.
Crate.png
M39 holster crate (x2)
30 Supply Points.
Crate.png
M402 mortar crate
100 Supply Points.
Large Crate.png
Black market firearms (x1)
30 Supply Points.

Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities:

Hardpoint Modules

Crate: Cost: Contents:
Crate.png
LTB Cannon Magazines (x10)
30 Supply Points.
  • 10 LTB Cannon Magazines
Crate.png
LTAA AP Minigun Magazines (x3)
30 Supply Points.
  • 3 LTAA AP Minigun Magazines
Crate.png
Grenade Launcher Magazines (x10)
30 Supply Points.
  • 10 Grenade launcher Magazines
Crate.png
Smoke Launcher Magazines (x10)
30 Supply Points.
  • 10 Smoke Launcher Magazines
Crate.png
TOW Launcher Magazines (x4)
30 Supply Points.
  • 4 TOW Launcher Magazines
Crate.png
M56 Cupola Magazines (x2)
30 Supply Points.
  • 2 M56 Cupola Magazines
Crate.png
Tank Flamer Magazines (x5)
30 Supply Points.
  • 5 Tank Flamer Magazines

Attachments

Crate: Cost: Contents:
Crate.png
Rail attachments crate (x2 each)
64 Supply Points.
Crate.png
Red-dot sight attachment crate (x8)
30 Supply Points.
Crate.png
Railscope attachment crate (x2)
30 Supply Points.
Crate.png
Mini Railscope attachment crate (x2)
30 Supply Points.
Crate.png
Magnetic harness attachment crate (x6)
32 Supply Points.
Crate.png
Quickfire adapter attachment crate (x2)
30 Supply Points.
Crate.png
Muzzle attachments crate (x2 each)
60 Supply Points.
Crate.png
Suppressor attachment crate (x8)
30 Supply Points.
Crate.png
Bayonet attachment crate (x8)
30 Supply Points.
Crate.png
Extended barrel attachment crate (x6)
30 Supply Points.
Crate.png
Barrel charger attachment crate (x2)
30 Supply Points.
Crate.png
Compensator attachment crate (x6)
30 Supply Points.
Crate.png
Underbarrel Attachment Crate
64 Supply Points.
Crate.png
Foregrip attachment crate (x8)
30 Supply Points.
Crate.png
Gyroscopic stabilizer attachment crate (x2)
30 Supply Points.
Crate.png
Bipod attachment crate (x6)
30 Supply Points.
Crate.png
Underbarrel shotgun attachment crate (x4)
30 Supply Points.
Crate.png
Underbarrel flamer attachment crate (x4)
30 Supply Points.
Crate.png
Burstfire assembly attachment crate (x2)
30 Supply Points.
Crate.png
Stock attachments crate (x3 each)
60 Supply Points.
Crate.png
Revolver stock attachment crate (x4)
30 Supply Points.
Crate.png
Rifle stock attachment crate (x4)
30 Supply Points.
Crate.png
Shotgun stock attachment crate (x4)
30 Supply Points.
Crate.png
Submachinegun stock attachment crate (x4)
30 Supply Points.

Ammo

Crate: Cost: Contents:
Ammo Crate.png
Magazine Box (10 x M41A Mags)
20 Supply Points.
Ammo Crate.png
Magazine Box (12 x M39 Mags)
20 Supply Points.
Ammo Crate.png
Magazine Box (8 x M41A Extended Mags)
30 Supply Points.
Ammo Crate.png
Magazine Box (10 x M39 Extended Mags)
30 Supply Points.
Ammo Crate.png
Magazine Box (10 x M41A Ap Mags)
40 Supply Points.
Ammo Crate.png
Magazine Box (12 x M39 Ap Mags)
40 Supply Points.
Ammo Crate.png
Shell Box (100 x Slug Shells)
30 Supply Points.
Ammo Crate.png
Shell Box (100 x Buckshot Shells)
30 Supply Points.
Ammo Crate.png
Shell Box (100 x Flechette Shells)
30 Supply Points.
Ammo Crate.png
Regular magazines crate (M41A x5, M4A3 x2, M44 x2, M39 x2, M37A2 x1 each)
30 Supply Points.
Ammo Crate.png
Regular M41A magazines crate (x8)
20 Supply Points.
Ammo Crate.png
Regular M4A3 magazines crate (x10)
20 Supply Points.
Ammo Crate.png
Regular M44 magazines crate (x10)
20 Supply Points.
Ammo Crate.png
Regular M39 magazines crate (x10)
20 Supply Points.
Ammo Crate.png
Regular M37A2 shells crate (x5 slugs, x5 buckshot)
20 Supply Points.
Ammo Crate.png
Extended magazines crate (M41A x2, M4A3 x2, M39 x2)
30 Supply Points.
Ammo Crate.png
Extended M41A magazines crate (x6)
30 Supply Points.
Ammo Crate.png
Extended M4A3 magazines crate (x8)
30 Supply Points.
Ammo Crate.png
Extended M39 magazines crate (x6)
30 Supply Points.
Ammo Crate.png
Armor piercing magazines crate (M41A x2, M4A3 x2, M39 x2)
40 Supply Points.
Ammo Crate.png
Armor piercing M41A magazines crate (x6)
40 Supply Points.
Ammo Crate.png
Armor piercing M4A3 magazines crate (x8)
40 Supply Points.
Ammo Crate.png
Armor piercing M39 magazines crate (x6)
40 Supply Points.
Ammo Crate.png
Large M41A ammo box crate (x600 rounds)
20 Supply Points.
Ammo Crate.png
Large armor piercing M41A ammo box crate (x400 AP rounds)
40 Supply Points.
Ammo Crate.png
Large M39 ammo box crate (x600 rounds)
20 Supply Points.
Ammo Crate.png
Surplus ammo crate (x10)
60 Supply Points.

Note that this crate chooses 10 items from a selection of the below possibilities:


1 M41A Magazine | 1 M41A Extended Magazine | 1 M41A Armor Piercing Magazine | 1 M41A MK1 Magazine | 1 A19 High Velocity Magazine | 1 M41AE2 Ammo Box


1 M4A3 Magazine | 1 M4A3 Extended Magazine | 1 M4A3 Armor Piercing Magazine | 1 M4A3 Hollow Point Magazine | 1 M4A3 Incendiary Magazine | 1 M4A3 Magazine .45


1 M39 Magazine | 1 M39 Extended Magazine | 1 M39 Armor Piercing Magazine


1 M44 Speed Loader | 1 M44 Marksman Speed Loader | 1 M44 PW-MX speed Loader

1 Box of Slug Shells | 1 Box of Buckshot Shells | 1 Box of Incendiary Slug Shells

Ammo Crate.png
M56 smartgun powerpack crate (x2)
30 Supply Points.
Ammo Crate.png
UA 571-C sentry ammunition (x2)
40 Supply Points.
Ammo Crate.png
UT-Napthal Fuel (x6 Secondary Flamer Unit Tanks)
40 Supply Points.
Ammo Crate.png
M41AE2 HPR Ammo crate (HPR ammo box x2)
21 Supply Points.
Ammo Crate.png
M4RA scout magazines crate (regular x3, incendiary x1, impact x1)
30 Supply Points.
Ammo Crate.png
M42A sniper magazines crate (x6)
30 Supply Points.
Ammo Crate.png
M42A sniper flak magazines crate (x6)
30 Supply Points.
Ammo Crate.png
M42A sniper incendiary magazines crate (x6)
43 Supply Points.
Ammo Crate.png
M240-T fuel crate (large x2, type-B x1, type-X x1
60 Supply Points.
Explosives crate.png
M5 RPG HE rockets crate (x6)
40 Supply Points.
Explosives crate.png
M5 RPG AP rockets crate (x6)
60 Supply Points.
Explosives crate.png
M5 RPG WP rockets crate (x6)
30 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x8 HE)
60 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x6 Incendiary)
60 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x10 Flare)
40 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x10 Smoke)
40 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x10 Flash)
40 Supply Points.
Ammo Crate.png
Black market ammo crate
40 Supply Points.

Note that this crate chooses 6 items from a selection of the below possibilities:


1 S&W Speed Loader | 1 Mateba Speed Loader | 1 Spearhead Speed Loader | 1 N-Y Speed Loader


1 Desert Eagle Magazine | 1 Tiny Pistol Magazine | 1 Highpower Magazine | 1 88M4 Armor Piercing Magazine | Marine_Equipment#PMC.2FCommando_Equipment 1 VP78 Magazine | 1 PK-9 Magazine | 1 KT-42 Magazine


1 MP27 Magazine | 1 ACP CZ-81 Magazine | 1 PPSh Drum Magazine | 1 PPsh Extended Drum Magazine | 1 MAC15 Magazine | 1 FN Magazine


1 SVD Magazine | 1 M41A MK1 Magazine | 1 MAR Magazine | 1 MAR Extended Magazine

Armor

Crate: Cost: Contents:
Closet.png
M3 pattern armor crate (x5 helmet, x5 armor)
20 Supply Points.
Closet.png
M3 pattern squad leader crate (x1 helmet, x1 armor)
20 Supply Points.

Clothing

Crate: Cost: Contents:
Closet.png
Officer outfit closet
30 Supply Points.
Closet.png
Marine outfit closet
20 Supply Points.
  • 3 Sets of Combat Boots
Crate.png
Webbings and holsters crate
40 Supply Points.
Crate.png
General pouches crate (2x normal, 1x medium, 1x large)
20 Supply Points.
Crate.png
Weapons pouches crate (1x bayonet, pistol, explosive)
20 Supply Points.
Crate.png
Ammo pouches crate (1x normal, large, pistol, pistol large)
20 Supply Points.
Crate.png
Medical pouches crate (1x firstaid, medical, syringe, medkit)
20 Supply Points.
Crate.png
Survival pouches crate (1x radio, flare, survival)
20 Supply Points.
Crate.png
Construction pouches crate (1x document, electronics, tools, construction)
20 Supply Points.

Medical

Crate: Cost: Contents:
Medical Crate.png
Medical crate
20 Supply Points.
Medical Crate.png
First aid kit crate (2x each)
20 Supply Points.
Medical Crate.png
Body bag crate (x28)
20 Supply Points.
  • 5 Boxes of Body Bags
Medical Crate.png
Stasis bag crate (x3)
40 Supply Points.
Surgery Crate.png
Surgery crate (x2 surgical trays)
30 Supply Points.
  • 2 Surgery Trays, each containing a set of surgical tools.
Medical Crate.png
Anesthetic crate (x4 masks, x4 tanks)
30 Supply Points.
  • 4 Medical Masks
  • 4 Anesthetic Tanks
Medical Crate.png
Sterile equipment crate
20 Supply Points.
  • 2 Medical Scrubs
  • 1 Box of Sterile Masks
  • 1 Box of Latex Gloves

Engineering

Crate: Cost: Contents:
Crate.png
Empty sandbags crate (x50)
20 Supply Points.
  • A stack of 50 empty sandbags.
Supply Crate.png
Metal sheets (x50)
23 Supply Points.
  • 50 Metal Sheets
Supply Crate.png
Plasteel sheets (x30)
40 Supply Points.
  • 30 Plasteel Sheets
Supply Crate.png
Glass sheets (x50)
20 Supply Points.
  • 50 Glass Sheets
Supply Crate.png
Wooden planks (x50)
20 Supply Points.
  • 50 Wooden Planks
Crate.png
Folding Barricades (x4)
100 Supply Points.
  • 4 Folding Barricades
Construction Crate.png
Superconducting magnetic coil crate (x1)
60 Supply Points.
  • 1 Superconducting Magnetic Coil
Construction Crate.png
Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)
20 Supply Points.
  • 2 Electrical Toolboxes
  • 2 Insulated Gloves
  • 2 Power Cells
  • 2 High-Capacity Power Cells
Construction Crate.png
Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)
20 Supply Points.
  • 3 Hazard Vests
  • 2 Welding Helmets
  • 1 Hard Hat
Large Crate.png
Fuel tank crate (x1)
20 Supply Points
  • 3 Fuel Tanks
Construction Crate.png
Inflatable barriers (x9 doors, x12 walls)
20 Supply Points.
  • 3 Inflatable Barrier Boxes
Construction Crate.png
Replacement lights (x42 tube, x21 bulb)
20 Supply Points.
  • 3 Boxes of Replacement Lights
Secure Crate.png
P.A.C.M.A.N. portable generator parts
30 Supply Points
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (PACMAN-type Generator)
Secure Crate.png
Super P.A.C.M.A.N. portable generator parts
40 Supply Points
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (SUPERPACMAN-type Generator)

Science

Crate: Cost: Contents:
Secure Crate.png
Phoron assembly crate
60 Supply Points.
  • 3 Phoron Tanks
  • 3 Igniters
  • 3 Proximity Sensors
  • 3 Timers

Supplies

Crate: Cost: Contents:
Fridge Crate.png
USCM MRE crate (x20)
20 Supply Points.
  • 5 Boxes of MRE Packages
Crate.png
Food Ingredients crate (x25)
10 Supply Points.
  • 15 Flour Packets
  • 8 Monkey Slabs
  • 1 Sugar Packet
  • 1 Egg Packet
Crate.png
Secret Ingredients crate
20 Supply Points.

Note that this crate chooses 6 items from a selection of the below possibilities: Requires the supply console to have black market access.

  • 1 enzyme packet
  • 3 salt shakers
  • 3 pepper mills
  • 2 sugar packets
  • 5 potatoes
  • 1 mint packet
  • 2 tomatoes
  • 2 carrots
  • 2 lemons
  • 2 oranges
  • 2 limes,
  • 1 bottle of whiskey
  • 1 bottle of tequila,
  • 1 bottle of rum
  • 3 bottles of wine
OxygenCrate.png
Oxygen internals crate (x3 masks, x3 tanks)
20 Supply Points.
  • 3 Gas Masks
  • 3 Oxygen Tanks
OxygenCrate.png
Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)
20 Supply Points.
  • 2 Emergency Toolboxes
  • 2 Hazard Vests
  • 5 Emergency Oxygen Tanks
  • 5 Gas Masks
Supply Crate.png
Empty boxes (x10)
20 Supply Points.
  • 10 Empty Boxes
Supply Crate.png
Assorted janitorial supplies
20 Supply Points.
  • 3 Buckets
  • 1 Mop
  • 3 Caution Signs
  • 1 Rubbish Bag
  • 1 Spray Bottle
  • 1 Rag
  • 3 Cleaner Grenades
  • 1 Mop Bucket